Monday, April 21, 2014

Switching to 64-bit

Just a heads up that I've started rewriting the Extended Cinematic Tools .dll file for 64-bit version of BF4 and the next release wont be until I've gotten that ready. I will probably stop updating the 32-bit version if there's no one that absolutely needs it. I also hope that rewriting the whole thing will make it more managed code-wise because the current project is a big mess.

Only thing that will change is that you don't have to launch in 32-bit and you need an injector that is capable of injecting to 64-bit programs. Oh and about the videos on my channel: You probably wont see anything in ECT that would be able to change emitters around or stop players, but the emitter timescale is planned.



10 comments :

  1. Thanks dude, keep up the good work!!

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  2. Thank you very very very (takes a long breath) very very much

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  3. Thank you a lot, I hope we get a DLL injector for 64 bit and a reason IF there will NEVER be emitters changing and stop players features.

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    1. Methods are too ghetto IMO.
      Pretty much done by playing around with Cheat Engine.

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    2. Player stopping is actually fairly possible to do.

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    3. The explosions size adjustment and player(or vehicle) stoping are one of the most valuable options for Machinima making

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  4. Thanks a lot for your hard work, you are awesome, sadly BF4 hates me in 64-bit, I have two machines with BF4 and it ALWAYS crash, so, please keep the 32-bit feature available :(

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  5. Thanks for your awesome work on ECT.
    I was wondering, the first person cam on jets: When you adjust the camera on a stealth jet (first person) you can switch to the third person "C" and have the default view (which makes flying possible). On attack jets the first camera adjustment seems to carry onto the third person camera and that makes flying in mat angles impossible because you can not switch to default third person view for adjustment in flight. XD

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